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SSP 1994 project summary:
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Genetic Algorithms for Graphics Textures
Mapping textures to objects is a very difficult problem. It is done in
two ways. 2D textures may be used allowing real textures to be scanned
and used. The mapping of the texture, which is difficult to control,
negates the realism. 3D textures, defined for each point in space, are
trivial to map and control, but suffer from two problems: storage and
difficulty in generating useful ones. These may be overcome using
genetic algorithms.
This project aims to develop a user interface and RPL-2 genome
representations to support user evaluation of textures produced using
a genetic algorithm. This work will use the RPL-2 language developed
at EPCC to support genetic algorithm development.
Andrew
Hobden worked on this project.
Compressed PostScript of Andrew's final report is available here
(1669013 bytes) .