SSP 1994 project summary:
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Genetic Algorithms for Graphics Textures

Mapping textures to objects is a very difficult problem. It is done in two ways. 2D textures may be used allowing real textures to be scanned and used. The mapping of the texture, which is difficult to control, negates the realism. 3D textures, defined for each point in space, are trivial to map and control, but suffer from two problems: storage and difficulty in generating useful ones. These may be overcome using genetic algorithms.

This project aims to develop a user interface and RPL-2 genome representations to support user evaluation of textures produced using a genetic algorithm. This work will use the RPL-2 language developed at EPCC to support genetic algorithm development.


Andrew Hobden worked on this project.

Compressed PostScript of Andrew's final report is available here (1669013 bytes) .

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